
The idea was to take discarded household materials or junk and repurpose them, with slight modifications, to be incorporated into our interactive sound sculpture. Donald Knaack consulted with exhibit designer Chris Sancomb on the upgrades and offered his musical expertise on how to select, hang and connect the pieces.
Chris’s goal was to keep it open-ended and add even more opportunities for exploration, the same philosophy that guided the development of Play Power. Variety was his primary criteria – both visually and in terms of the number of different sounds. He collected as many unique sounds as he could and most of the source materials came from a junkyard located within a mile of the Museum.
Chris says that he’s never made anything like this before – but he says that about pretty much everything he creates for the Museum!
Here's how we know it works: I watched as the 3-year-old percussionist shown in the photos and video below spent about half an hour fully exploring the JunkMusic station – climbing all over it, testing and comparing every sound, repositioning himself to get the best effect. It was incredible to watch an experimental musician at play!
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